Method/VFX
Texturing & Modeling: A Procedural Approach
maetel
2007. 6. 29. 11:48
Texturing & Modeling: A Procedural Approach
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley
www.texturingandmodeling.com
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Readership: Professional game and game engine developers; real-time graphics and simulation developers; creators of movie special effects; computer graphics, geometric modeling, CAGD, animation, and visualization programmers and researchers pertaining to all applications of practical, artistic, entertainment, medical, military, manufacturing etc. products.
Series: The Morgan Kaufmann Series in Computer Graphics
ISBN: 978-1-55860-848-1
ISBN10: 1-55860-848-6
Book/Hardback
Measurements: 7 3/8 X 9 1/4 in
Pages: 712
Imprint: Morgan Kaufmann
Publication Date: 2 December 2002
Price: £83.95
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley
www.texturingandmodeling.com
invalid-file
Zip File of All Code in the Book
Readership: Professional game and game engine developers; real-time graphics and simulation developers; creators of movie special effects; computer graphics, geometric modeling, CAGD, animation, and visualization programmers and researchers pertaining to all applications of practical, artistic, entertainment, medical, military, manufacturing etc. products.
Series: The Morgan Kaufmann Series in Computer Graphics
ISBN: 978-1-55860-848-1
ISBN10: 1-55860-848-6
Book/Hardback
Measurements: 7 3/8 X 9 1/4 in
Pages: 712
Imprint: Morgan Kaufmann
Publication Date: 2 December 2002
Price: £83.95