Context

Situated Research - Gamer Psychology

maetel 2011. 5. 22. 23:01
Gamer Psychology - Designing Hit Video Games (May 2011)
http://www.situatedresearch.com/webinars/webinar13.html

waterfall design
http://en.wikipedia.org/wiki/Waterfall_model

quality assurance (QA) vs. usability

> usability research
- natural environment (with invisible cameras)
- activity theory http://en.wikipedia.org/wiki/Activity_theory
- Ethno-methodology http://en.wikipedia.org/wiki/Ethnomethodology
- Grounded-theory (finding patterns) http://en.wikipedia.org/wiki/Grounded_theory
- emergent behavioral patterns http://en.wikipedia.org/wiki/Emergent_behavior
- video analysis


> gaming companies' concerns
- codes
- game play
- interface
- story lines



Game play is a psychological experience.
: ego, paranoia, delusion, self-destructive behaviors, ...

What keeps players playing your games?




Sid Meier http://en.wikipedia.org/wiki/Sid_Meier

GDC http://en.wikipedia.org/wiki/Game_Developers_Conference

artificial intelligence (AI)



http://en.wikipedia.org/wiki/MMOG
MMOG's are the future of gaming.

> Engagement

> Interaction Design
Think in terms of the tasks, not in terms of the system.


http://www.situatedresearch.com/CogTech14-2-15-1.pdf