2006. 6. 7. 23:03
Footmarks/INP3
2006-06-07 @아트센터나비
박재용
SK Telecom
- Facial Animation
- Character Animation
- Physically-based Modeling
- Virtual Reality
- Realtime 3D Engine Technology
> Facial Animation
- vector set 연산법
base model - 다수의 표정 모델 diff. = vector set
- (weight) -> 합성 => 최종 모델
> Skeletal Deformation
* smooth skin binding
* BVH, HTR 형식의 motion data 적용
* 부드러운 관절 처리
1) Rigid Body Simulation - Cube, Sphere, Joint
2) Cloth Simulation - mass-spring model
> Non-photorealistic Rendering
- make-up simulation (태평양 화장품)
박재용
SK Telecom
- Facial Animation
- Character Animation
- Physically-based Modeling
- Virtual Reality
- Realtime 3D Engine Technology
> Facial Animation
- vector set 연산법
base model - 다수의 표정 모델 diff. = vector set
- (weight) -> 합성 => 최종 모델
> Skeletal Deformation
* smooth skin binding
* BVH, HTR 형식의 motion data 적용
* 부드러운 관절 처리
1) Rigid Body Simulation - Cube, Sphere, Joint
2) Cloth Simulation - mass-spring model
> Non-photorealistic Rendering
- make-up simulation (태평양 화장품)
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