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2012. 8. 28. 16:50 Method/VFX

http://en.wikipedia.org/wiki/Fluid_simulation

 

 

book

http://www.cs.ubc.ca/~rbridson/fluidbook/

http://media.korea.ac.kr/book/

 

고려대학교 한정현 교수님 Interactive 3D Media Lab http://media.korea.ac.kr

 

posted by maetel
2012. 8. 13. 15:37 Method

The Dead and Their Images: An Egyptian Etymology for Hebrew >ôb


Christopher B. Hays, Fuller Theological Seminary

Joel M. LeMon, Candler School of Theology, Emory University


Journal of Ancient Egyptian Interconnections, Vol.1:4,2009, 1–4

Abstract
The term >ôb has long been a philological mystery for scholars of classical Hebrew and Israelite religion. It does not seem to mean the same thing in all instances, and its etymology is unclear and contested. The present article argues that an Egyptian etymology for the term is most likely, and that it refers both to the dead and to cultic images of them used in necromancy and ancestor worship.



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posted by maetel
2012. 7. 12. 00:35 Method/Cognition

Semiotics for Beginners 

by Daniel Chandler

The Media and Communications Studies Site

at the University of Wales, Aberystwyth, UK


강의록: http://www.aber.ac.uk/media/Documents/S4B/semiotic.html (대박!)



posted by maetel
2011. 10. 19. 02:26 Method/Sound
Miller Puckette [The Theory and Technique of Electronic Music]
http://crca.ucsd.edu/~msp/techniques.htm


Foreword by Max Mathews


http://en.wikipedia.org/wiki/Max_Mathews

"block diagram compilers with graphical interfaces"

> Max by Miller Puckette
- "1st graphical compiler program"
- http://en.wikipedia.org/wiki/Max_(software)
- "data-flow system"

cf. 검색병이 도져 우연히 찾은 자료: Jeffrey Hass (Indiana University)'s Introduction to Computer Music: Volume One
(사운드, 음파에 대해 처음으로 이해해 보려는 나에게 안성맞춤. 설명용 그래픽 애니메이션이 정성스럽고, 무엇보다 최대 미덕은 바로 짧은 분량. 핵심 요약 노트 같다.)


Preface


Miller Puckette http://www-crca.ucsd.edu/~msp/

ref.
John Strawn, F. Richard Moore, Digital audio signal processing: an anthology (Volume 1 of Computer music and digital audio series)


 

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posted by maetel
2011. 5. 3. 09:46 Method
posted by maetel
2010. 10. 18. 23:36 Method/IDE

Learn Xcode Tools for Mac OS X and iPhone Development
by Ian Piper
google books: http://books.google.com/books?id=CwjLlUDFoLkC


번역서: 맥과 아이폰 개발자를 위한 XCODE   
이안 파이퍼  저 | 황반석 역 | 제이펍 | 2010.03.29
네이버 책: http://book.naver.com/bookdb/book_detail.nhn?bid=6269096





* Memory Leak
http://books.google.com/books?id=CwjLlUDFoLkC&lpg=PP1&hl=ko&pg=PA229#v=onepage&q&f=false

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posted by maetel
2010. 5. 26. 16:24 Method/Nature


posted by maetel
2009. 11. 19. 15:52

보호되어 있는 글입니다.
내용을 보시려면 비밀번호를 입력하세요.

2009. 2. 14. 00:10 Method/Nature
posted by maetel
2008. 11. 5. 11:33 Method/Nature

An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
Edition 1+1/4
Jonathan Richard Shewchuk
August 4, 1994
School of Computer Science, Carnegie Mellon University


http://en.wikipedia.org/wiki/Residual_(numerical_analysis)

http://en.wikipedia.org/wiki/Line_search

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posted by maetel
2008. 9. 5. 16:54 Method/Nature
MAT2110: 선형대수학 Linear Algebra
서강대학교 수학과 2008년 가을



이영란 교수님


교재
Introduction to Linear algebra, 3rd edition, Gilbert Strang

This is a basic subject on matrix theory and linear algebra. Emphasis is given to topics that will be useful in other disciplines, including systems of equations, vector spaces, determinants, eigenvalues, similarity, and positive definite matrices
--Gilbert Strang

http://en.wikipedia.org/wiki/Gilbert_Strang


http://www-math.mit.edu/~gs/
posted by maetel
2008. 8. 13. 17:10 Method/CG

ftp://medialab.sogang.ac.kr
폴더: 오동훈>opengl

C관련 참고 사이트
www.winapi.co.kr

추천 교재
OpenGL 3판, 정보교육사

컴퓨터 그래픽스, 한빛미디어

http://nehe.gamedev.net

1. Setting OpenGL
다음의 세 파일을 컴퓨터에 설치한다

1) glut.h
소스코드에서 아래와 같이 하면
#include <gl/glut.h>
다음 경로에서 헤더 파일을 호출한다
C:\Program Files\Microsoft Visual Studio\VC98\Include\GL

2) glut32.dll
dll
dynamic link library
다음 위치에 복사한다
C:\WINDOWS\system32

3) glut32.lib
다음 위치에 복사한다
C:\Program Files\Microsoft Visual Studio\VC98\Lib


2. 예제 코드 Simple.c

* call back 함수
glutDisplayFunc(RenderScene)
여기서 argument로 쓰인 RenderScene은 함수이다

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)
여기서 argument는 buffer를 single로 할지 double로 할지를 선택한다.

glFlush() - single일 때
glSwapBuffer() - double일 때


SetupRC()
RC=rendering context

glutMainLoop()
일종의 while문이라고 생각하면 된다.
무한 루프를 돌면서 어떤 이벤트가 생기는지 검사한다.


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posted by maetel
2008. 8. 2. 20:59 Method/CG

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posted by maetel
2008. 7. 11. 17:51 Method/CG
USC Institute for Creative Technologies
http://gl.ict.usc.edu/Research/3DDisplay/

invalid-file

Rendering for an Interactive 360 Light Field Display

Andrew Jones
Ian McDowall
Hideshi Yamada
Mark Bolas
Paul Debevec

University of Southern California
Institute for Creative Technologies
Fakespace Labs
Sony Corporation
University of Southern California
School of Cinematic Arts


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posted by maetel
2008. 7. 1. 20:16 Method/Sound
http://www.algomusic.com/maxscore/

MaxScore was programmed in Java Music Specification Language by Nick Didkovsky (but requires no Java programming to operate).

MaxScore
currently exports to MusicXML so you can load your scores into Finale and Sibelius. MaxScore also exports to the GNU LilyPond automated engraving system.

MaxScore is a Max object which accepts messages that can create a score, add notes to it, transform them, perform it, save and load the score, as well as export the score to popular formats for professional publishable results.

MaxScore can play back a score and drive your MSP patches through an instrument interface. Scores can be created and modified in real-time.


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posted by maetel
2008. 5. 28. 02:31 Method/Sound

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posted by maetel
2008. 5. 27. 02:39 Method/Sound
invalid-file

<3-D Sound for Virtual Reality and Multimedia> Durand R. Begault



http://www.sti.nasa.gov


Human Information Processing Research Branch > Library > Publications
3-D Sound for Virtual Reality and Multimedia
Begault, D., R.
Year of Publication: 1994

The Journal of the Acoustical Society of America
The Journal of the Audio Engineering Society

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posted by maetel
2008. 5. 26. 22:06 Method/Sound


4. Synthesis Fundamentals

4.1 Computer Instruments, Unit Generators, and Sound-Synthesis Techniques


72p
In computer music, the term instrument refers to an algorithm that realizes (performs) a musical event. It is called upon by a computer program that is interpreting either a score stored in memory or the actions of a performer on a transducer. The instrument algorithm calculates the sample values ot an audio signal  using inputs, known as  parameters, received from the calling program. (...) When designing an instrument, the musician determines the number and nature of the parameters to be passed. These are based on a choice of which attributes of the sound will be controlled externally during the generation of the sound. An instrumental can also be designed to accept an audio signal in digital form as an input to be processed by the algorithm.


The ways to specify and provide control of computer instruments

(1) step-by-step program to generate sample values (at the lowest level)

(2) dividing a complete sound-generating algorithm into smaller, separate algorithms called unit generators (to improve both conceptual clarity and programming convenience)

(3) With signal-generating models, the musician chooses from a set of available synthesis techniques.
- synthesis-from-analysus techniques: additive synthesis & subtractive synthesis,
- distortion synthesis: frequency modulation (: distortion of the frequency of a tone) & waveshaping(: distortion of the waveform of a tone): Granular synthesis

(4) physical model


4.2 Signal Flowcharts

A signal flowchart is a graphical representation of the way in which unit generators are interconnected to form an instrument.

74p
The interconnection of unit generators
(1) An output can drive more than one input.
(2) Outputs may never be connected directly together.

Outputs can be combined by mathematical operations.
- adder: mix signals together
- subtracter
- multiplier: amplification
- divider: attenuation


4.3 The Oscillator

The unit generator fundamental to almost all computer sound synthesis is the oscillator. An oscillator generates a periodic waveform.

fig 4.2 flowchart symbol for an oscillator

ref.
http://en.wikipedia.org/wiki/Signal_generator

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posted by maetel
2008. 5. 26. 20:41 Method/Sound

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posted by maetel
2008. 5. 17. 18:08 Method/motion
posted by maetel
2008. 2. 24. 14:08 Method/CG

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posted by maetel
2008. 2. 18. 22:02 Method/CG
Autodesk Maya Services & Support (여긴 별로 볼 게 없고)
(대신 여기) Area: Tutorials

Digital-Tutors :: Free Tutorials : Maya Training

Maya 1 Online - Additional Resources (Instructor: Adrian Herbez)




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posted by maetel
2008. 2. 12. 23:56 Method/CG
(1)
1. create nurbs
2. surface 모드> edit nurbs > sculpture geometry

(2)
1. create nurbs > circle
2. surfaces > revolve
3. isoparm 모드 > drag&drop으로 추가> edit nurbs> insert isoparms >rebuild surfaces로 다듬기

(3)
1. create cv curve
2. extrude


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posted by maetel
2008. 1. 15. 18:48 Method/photography
http://jsiphoto.com/frame3.htm


정승익(http://jsiphoto.com/, jsi0805@jsiphoto.com)
* 현재 - 웹 커뮤니티 사진 강좌 포스팅(현재 300D 클럽, SLR클럽, 레이소다에서 활동 중)
SLR클럽 사용기/강좌 게시판에 강좌 연재 중
* 전시 - 풍경사진, 인물사진 사진 전시회
* 활동 - 가수/연예인 앨범 자켓 촬영 및 화보 촬영 다수
KTF(대한축구협회)사보, 한국네슬레 사보 외 각종 월간지 및 잡지에 사진 제공
* 수상 - 기아자동차 사진 콘테스트 대상
한국사진작가협회 12회 서산전국사진공모전 입선
* 집필 - 영진닷컴의 『DSLR 확실히 배우기』 집필 참여
posted by maetel