2007. 4. 30. 17:52
Computation/Algorithm
The term “particle system” was coined in 1983 by William T. Reeves as
he worked to create the “Genesis” effect at the end of the movie, Star
Trek II: The Wrath of Khan.
ref.
traer.physics
“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.”
Siggraph: Particle Systems
Evans & Sutherland @http://www.es.com
ref.
Karl Sims home page
wikipedia: Karl Sims
TGLTLSBFSSP: Models
wikipedia: Particle_system
Lucasfilm Ltd. @http://www.lucasfilm.com
GenArts @http://www.genarts.com
ref.
traer.physics
“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.”
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ref.Willian T. Reeves <Particle Systems—a Technique for Modeling a Class of Fuzzy Objects>
Siggraph: Particle Systems
Evans & Sutherland @http://www.es.com
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http://doi.acm.org/10.1145/97879.97923Karl Sims <Particle animation and rendering using data parallel computation>
Karl Sims home page
wikipedia: Karl Sims
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http://doi.acm.org/10.1145/358523.358553Alain Fournier (University of Toronto) & Don Fussell (The University of Texas at Austin) & Loren Carpenter (Lucasfilm) <Computer Rendering of Stochastic Models>
TGLTLSBFSSP: Models
wikipedia: Particle_system
Lucasfilm Ltd. @http://www.lucasfilm.com
GenArts @http://www.genarts.com
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