2007. 6. 26. 18:31
Method/VFX
http://www.rhythm.com/~ivan/hairRender.html
Because it was important to achieve a photorealistic look for various types of fur (e.g. long, short, wet) and at extreme close-ups, we opted to model each strand of hair using a simple spline-based geometric model that incorporates specialized lighting and self-shadowing methods.
cf.
SIGGRAPH 2004
Because it was important to achieve a photorealistic look for various types of fur (e.g. long, short, wet) and at extreme close-ups, we opted to model each strand of hair using a simple spline-based geometric model that incorporates specialized lighting and self-shadowing methods.
A flattened representation of the self-shadowing model we use.
cf.
SIGGRAPH 2004
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