2007. 7. 6. 17:39
Method/VFX
SIGGRAPH '99
http://www.opengl.org/resources/code/samples/sig99/
Lighting and Shading Techniques for Interactive Applications
Organizer: David Blythe, Silicon Graphics
Copyright ©1999 by Tom McReynolds and David Blythe. All rights reserved
SIGGRAPH `99 Course
4. Geometry and Transformations
stereo viewing with left and right versions of the front and back bufferes
Advanced Graphics Programming Techniques Using OpenGL
In August, this course was presented at the 1999 SIGGRAPH Conference in Los Angeles, California. The course demonstrated advanced techniques and concepts for programming with OpenGL.
http://www.opengl.org/resources/code/samples/sig99/
Lighting and Shading Techniques for Interactive Applications
Organizer: David Blythe, Silicon Graphics
Copyright ©1999 by Tom McReynolds and David Blythe. All rights reserved
SIGGRAPH `99 Course
4. Geometry and Transformations
stereo viewing with left and right versions of the front and back bufferes
cf. stereo vision
Stereoscopic depth is the sensation of depth that emerges from the fusion of the two slightly different projections of the world on the two retinas.
Stereoscopic depth is the sensation of depth that emerges from the fusion of the two slightly different projections of the world on the two retinas.
Advanced Graphics Programming Techniques Using OpenGL
In August, this course was presented at the 1999 SIGGRAPH Conference in Los Angeles, California. The course demonstrated advanced techniques and concepts for programming with OpenGL.
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