2011. 5. 22. 23:01
Context
Gamer Psychology - Designing Hit Video Games (May 2011)
http://www.situatedresearch.com/webinars/webinar13.html
waterfall design
http://en.wikipedia.org/wiki/Waterfall_model
quality assurance (QA) vs. usability
> usability research
- natural environment (with invisible cameras)
- activity theory http://en.wikipedia.org/wiki/Activity_theory
- Ethno-methodology http://en.wikipedia.org/wiki/Ethnomethodology
- Grounded-theory (finding patterns) http://en.wikipedia.org/wiki/Grounded_theory
- emergent behavioral patterns http://en.wikipedia.org/wiki/Emergent_behavior
- video analysis
> gaming companies' concerns
- codes
- game play
- interface
- story lines
Sid Meier http://en.wikipedia.org/wiki/Sid_Meier
GDC http://en.wikipedia.org/wiki/Game_Developers_Conference
artificial intelligence (AI)
http://en.wikipedia.org/wiki/MMOG
> Engagement
> Interaction Design
http://www.situatedresearch.com/CogTech14-2-15-1.pdf
http://www.situatedresearch.com/webinars/webinar13.html
waterfall design
http://en.wikipedia.org/wiki/Waterfall_model
quality assurance (QA) vs. usability
> usability research
- natural environment (with invisible cameras)
- activity theory http://en.wikipedia.org/wiki/Activity_theory
- Ethno-methodology http://en.wikipedia.org/wiki/Ethnomethodology
- Grounded-theory (finding patterns) http://en.wikipedia.org/wiki/Grounded_theory
- emergent behavioral patterns http://en.wikipedia.org/wiki/Emergent_behavior
- video analysis
> gaming companies' concerns
- codes
- game play
- interface
- story lines
Game play is a psychological experience.: ego, paranoia, delusion, self-destructive behaviors, ...
What keeps players playing your games?
Sid Meier http://en.wikipedia.org/wiki/Sid_Meier
GDC http://en.wikipedia.org/wiki/Game_Developers_Conference
artificial intelligence (AI)
http://en.wikipedia.org/wiki/MMOG
MMOG's are the future of gaming.
> Engagement
> Interaction Design
Think in terms of the tasks, not in terms of the system.
http://www.situatedresearch.com/CogTech14-2-15-1.pdf
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