2008. 12. 4. 17:45
@GSMC/이상욱: Principles of Human and Artificial Vision
BRDF
http://en.wikipedia.org/wiki/BRDF
radiant intensity
> radiant
1) Warn's Spotlight
2) isotropic point source
3) distance directional source
projected solid angle
hemispherical source
disk source
spherical source
http://en.wikipedia.org/wiki/Albedo
> reflection equation
1) perfectly diffuse reflection
http://en.wikipedia.org/wiki/Lambert%27s_cosine_law
2) common diffuse reflection
3) perfectly specular reflection
> diffuse interface reflection
non-Lambertian (Specular) diffuse
Cook-Torrance Model (Torrance-Sparrow Model)
Shape Recovery from Photometry
reflectance map
photometric stereo
http://en.wikipedia.org/wiki/BRDF
radiant intensity
> radiant
1) Warn's Spotlight
2) isotropic point source
3) distance directional source
projected solid angle
hemispherical source
disk source
spherical source
http://en.wikipedia.org/wiki/Albedo
> reflection equation
1) perfectly diffuse reflection
http://en.wikipedia.org/wiki/Lambert%27s_cosine_law
2) common diffuse reflection
3) perfectly specular reflection
> diffuse interface reflection
non-Lambertian (Specular) diffuse
Cook-Torrance Model (Torrance-Sparrow Model)
Shape Recovery from Photometry
reflectance map
photometric stereo
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