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maetel

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'fur'에 해당되는 글 3건

  1. 2007.07.20 Rendering Realistic Animal Fur
  2. 2007.06.26 Dan B. Goldman <Fake Fur Rendering>
  3. 2007.06.26 Rhythm&Hue: Hair Render
2007. 7. 20. 17:37 Method/VFX
Rendering Realistic Animal Fur

Michael Turitzin turitzin@
Jared Jacobs jmjacobs@

Final Project CS 348B: Image Synthesis Techniques, Spring 2003

posted by maetel
2007. 6. 26. 18:41 Method/VFX

<Fake Fur Rendering>
Dan B Goldman, Industrial Light and Magic
In SIGGRAPH 97 Conference Proceedings, pp. 127-134.
1997.

ref.
www.cs.washington.edu/homes/dgoldman/fakefur/

posted by maetel
2007. 6. 26. 18:31 Method/VFX
http://www.rhythm.com/~ivan/hairRender.html

Because it was important to achieve a photorealistic look for various types of fur (e.g. long, short, wet) and at extreme close-ups, we opted to model each strand of hair using a simple spline-based geometric model that incorporates specialized lighting and self-shadowing methods.


A flattened representation of the self-shadowing model we use.


cf.
SIGGRAPH 2004
posted by maetel